著作(Publications)
1.
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Chou-Yuan Liu, Chin-Chen Chang, Der-Lor Way,
Wen-Kai Tai, “Image Resizing Using Fuzzy Inferences,” IET Image Processing,
2019, DOI: 10.1049/iet-ipr.2018.5298 |
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2.
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Zhong-Qi Cai and Ying-Sheng Luo and Yu-Chi Lai
and Chih-Shiang Chan and Wen-Kai Tai, “Interactive Iconized Grammar-based
Pailou Modeling,” Computer Graphics Forum, April 2019,
doi.org/10.1111/cgf.13661 |
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3.
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Ting-Hao Lin, Der-Lor Way, Zen-Chung Shih,
Wen-Kai Tai, and Chin-Chen Chang, “An Efficient Structure-Aware Bilateral Texture
Filtering for Image Smoothing,”, Vol. 35, No. 7, 2016, Pacific Graphics 2016,
DOI: 10.1111/cgf.13003 |
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4.
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Jen-Jung Cheng, Chin-Chen Chang, Wen-Kai Tai
and Der-Lor Way, “Image resizing based on strengthened edges,” Journal of the
Chinese Institute of Engineers, Vol. 39, No. 4., pp 447- 454, 2016 |
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5.
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Der-Lor Way and Wen-Kai Tai, "Inner Engraving for the Creation
of a Balanced LEGO Sculpture” The Visual Computer, May 2016, Volume 32, Issue
5, pp 569-578, DOI 10.1007/s00371-015-1072-4 |
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6.
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Chin-Chen Chang, I-Ta Lee, Tsung-Ta Ke and Wen-Kai Tai, “An object-based image reducing approach,” Advanced Materials Research, vols. 1044-1045, pp. 1049-1052, August 2014. (EI) |
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7.
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Chun-Yen Huang, Wan-Ting Jheng, Wen-Kai Tai*, Chin-Chen Chang, and Der-Lor Way, “Procedural Grape Bunch Modeling,”Computers and Graphics, , Vol. 37, No. 4, pp. 225-237, June. 2013 (SCI/IF 1.0, 5Y-IF= 0.875) (COMPUTER SCIENCE, SOFTWARE ENGINEERING 40/104) |
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8.
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Chin-Chen Chang*,
Zen-Chung Shih, Chia-Wen Chang, Wen-Kai Tai and Der-Lor Way, “Feature-Based 3D
Texture Synthesis Approach,”Int. J. of Innovative Computing Information
and Control, Vol. 9, No. 3, Mar, 2013 (SCI/IF 1.667, 5Y-IF= 1.797)
(AUTOMATION & CONTROL SYSTEMS 12/60)(COMPUTER SCIENCE, ARTIFICIAL
INTELLIGENCE 40/108) |
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9.
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Der-Lor Way*, Chiao-Kai Juan, Wen-Kai
Tai, Chin-Chen Chang,“A Realistic Style Facial Comic Generation”.
International Journal of Innovative Computing, Information and Control,
Vol.9, No.10, pp.4205-4214, October, 2013. (SCI/IF 1.667, 5Y-IF= 1.797)
(AUTOMATION & CONTROL SYSTEMS 12/60)(COMPUTER SCIENCE, ARTIFICIAL
INTELLIGENCE 40/108) |
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10.
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Si-Yuan Wang, Cong-Kai Lin and Wen-Kai
Tai*, “Compressing 3D Trees with
Rendering Efficiency Based on Differential Data,” IEEE Transactions On
Multimedia, Digital Object Identifier: 10.1109/TMM.2012.2231062, Vol.15, No.
2, Feb. 2013 (SCI/IF 1.935,
5Y-IF= 2.164) (COMPUTER SCIENCE, INFORMATION SYSTEMS 22/133)(COMPUTER
SCIENCE, SOFTWARE ENGINEERING 7/103)(TELECOMMUNICATIONS15/78) |
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11.
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Chun-Yen Huang and Wen-Kai Tai*, “Ting Tools: Interactive and Procedural Modeling of Chinese Ting,”Visual Computer, DOI:10.1007/s00371-012-0771-3, December, 2012 (SCI/IF0.576, 5Y-IF= 0.752) (COMPUTER SCIENCE, SOFTWARE ENGINEERING 74/104) |
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12.
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Charlie Irawan Tan,
and Wen Kai Tai*, “Characteristics preserving racer animation: a
data-driven race path synthesis in formation space, “ Computer Animation and
Virtual Worlds, Vol. 23, No. 3-4, pp. 215–223, May-August 2012, DOI: 10.1002/cav.1445
(SCI/IF 0.629, 5Y-IF= 0.786) (COMPUTER SCIENCE, SOFTWARE ENGINEERING 77/99, ) |
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13.
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Shih-Chu Tu and
Wen-Kai Tai*, “A High-Capacity Data-Hiding Approach for Polygonal
Meshes Using Maximum Expected Level Tree, “ Computer & Graphics, Vol. 36, pp.767–775,
Oct 2012 (SCI/IF 0.72, 5Y-IF= 0.822)(COMPUTER SCIENCE, SOFTWARE
ENGINEERING 70/99) |
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14.
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Ya-Lin Su, Chin-Chen
Chang*, Zen-Chung. Shih, and Wen-Kai Tai, “Vector-field-based Deformations for 3D Texture
Synthesis' for IET Image Processing,” IET Image Processing, doi:
10.1049/iet-ipr.2010.0428, Jun, 2012 |
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15.
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Cong-Kai Lin and
Wen-Kai Tai*, "Automatic Upright Orientation and Good View Recognition
for 3D Man-made Models," Pattern Recognition, Vol. 45, No. 4,
pp.1524-1530, April 2012 DOI: 10.1016/j.patcog.2011.10.022 (SCI/IF 2.682,
5Y-IF= 3.480 )(COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE 15/108)(ENGINEERING,
ELECTRICAL & ELECTRONIC
18/247) |
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16.
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Hsien-Hsi Hsieh,
Chin-Chen Chang*, Wen-Kai Tai, and Han-Wei Shen, "Novel Geometrical
Voxelization Approach with Application to Streamlines, " Journal of
Computer Science and Technology, Vol.25, No.5, pp. 895- 904, Sep. 2010
(SCI/IF= 0.632, 5Y-IF= 0.588 ) (COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
36/49)(COMPUTER SCIENCE, SOFTWARE ENGINEERING, 60/93) |
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17.
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Charlie Irawan Tan,
Chang-Min Chen, Wen-Kai Tai* and Chin-Chen Chang, "Path Planning for
Racing Games," INTERNATIONAL JOURNAL ON ARTIFICIAL INTELLIGENCE TOOLS,
Vol. 19, No. 5, pp. 679-702, Oct. 2010 (SCI/IF= 0.667)(Ranking: COMPUTER
SCIENCE, ARTIFICIAL INTELLIGENCE 76/94, COMPUTER SCIENCE,
INTERDISCIPLINARY APPLICATIONS 76/94) |
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18.
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Hsien-Hsi Hsieh,
Wen-Kai Tai* and Chin-Chen Chang, "GPU-based Collision Detection and
Response for Particles on 3D Models," Journal of Information Science and
Engineering, Vol. 26, No. 5, pp. 1619-1635, Sep. 2010 (SCI/IF= 0.315, 5Y-IF=
0.39)(COMPUTER SCIENCE, INFORMATION SYSTEMS 111/115) |
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19.
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Shih-Chun Tu, Wen-Kai
Tai*, Martin Isenburg, and Chin-Chen Chang, "An Improved Data Hiding
Approach for Polygon Meshes," Visual Computer, Vol. 26, No. 9, pp.1177–1181, Sep. 2010, DOI
10.1007/s00371-009-0398-1 (SCI/IF= 0.786, 5Y-IF= 1.170)(COMPUTER SCIENCE,
SOFTWARE ENGINEERING 68/93) |
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20.
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Shihchun Tu, Hungwei
Hsu and Wenkai Tai*, "Permutation Steganography for Polygonal Meshes
Based on Coding Tree," The International Journal of Virtual
Reality, Vol. 9, No. 4, pp. 55-60, Jun, 2010 |
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21.
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Charlie Irawan Tan,
Cong-Kai Lin, Wen-Kai Tai*, and Chin-Chen Chang, "Hiding Data: A
High Capacity Distortionless Approach," Multimedia Systems, Vol.
15, No. 6, pp. 325- 336, Dec. 2009, DOI 10.1007/s00530-009-0163-3
(SCI/IF=0.724 5Y-IF= 0.852)(COMPUTER SCIENCE, INFORMATION SYSTEMS
88/116)(COMPUTER SCIENCE, THEORY & METHODS 65/92) |
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22.
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Hsien-Hsi Hsieh, Liya
Li, Han-Wei Shen and Wen-Kai Tai*, "A Volume Rendering Framework for
Visualizing 3D Flow Fields," Journal of Fluid Science and Technology,
Vol. 3, No. 4, pp.563-575, 2008 (EI) |
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23.
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Yueh-Yi Lai and
Wen-Kai Tai*, "Transition Texture Synthesis," Journal of Computer
Science and Technology, Vol. 23, No. 2, pp. 280-289, March 2008 (SCI/IF=
0.632, 5Y-IF= 0.588 ) (COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
36/49)(COMPUTER SCIENCE, SOFTWARE ENGINEERING, 60/93) |
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24.
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Mau-Tsuen Yang*,
Cheng-Chin Chiang and Wen-Kai Tai,"Moving Cast Shadow Detection by
Exploiting Multiple Cues," IET Image Processing, Vol. 2, No.2,
pp. 95-104, 2008 (SCI/IF= 0.027) |
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25.
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Chin-Chen Chang*,
Yen-Ting Kuo, and Wen-Kai Tai, "Genetic-Based Approach for Synthesizing
Texture," International Journal on Artificial Intelligence Tools, Vol.
17, Issue 4. pp. 731- 743, August 2008 (SCI/IF= 0.667)(Ranking: COMPUTER
SCIENCE, ARTIFICIAL INTELLIGENCE 76/94, COMPUTER SCIENCE,
INTERDISCIPLINARY APPLICATIONS 76/94) |
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26.
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Cheng-Chin Chiang*,
Jyun-Yue Wu, Mau-Tsuen Yang, and Wen-kai Tai, "Independent Query
Refinement and Feature Re-weighting Using Positive and Negative Examples for
Content-based Image Retrieval," Multimedia Tools and Applications,
Vol. 41, No. 1, pp. 1- 27, 16 July, 2008 (SCI/IF= 0.458) |
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27.
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Chin-Chen Chang*,
Cheng-Yi Liu, and Wen-Kai Tai, "Feature Alignment Approach for Hand
Posture Recognition Based on Curvature Scale Space," Neurocomputing,
Vol. 71, No. 10-12, pp. 1947-1953, June 2008 (SCI/IF= 0.860) |
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28.
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Ya-Lun Zeng, Charlie Irawan
Tan, Wen-Kai Tai*, Mau-Tsuen Yang, Cheng-Chin Chiang, Chin-Chen Chang,
"A Momentum-Based Deformation System for Granular Material,"
Computer Animation and Virtual Worlds , Vol. 18, No. 4-5, pp. 289-300, July
2007 (SCI/IF= 0.644) |
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29.
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Guang-Yi Wang, Mau-Tsuen
Yang*, Cheng-Chin Chiang and Wen-Kai Tai, "A Talking Face Driven by
Voice using Hidden Markov Model," Journal of Information Science and
Engineering, Vol.22, No. 5, pp. 1059-1075, September 2006 (SCI/IF=
0.163) |
|
30.
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Chin-Chen Chang*,
Jiann-Jone Chen, Wen-Kai Tai and Chin-Chuan Han, "New Approach for
Static Gesture Recognition," Journal of Information Science and
Engineering, Vol. 22, No. 5, pp. 1047- 1057, September 2006 (SCI/IF= 0.163) |
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31.
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32.
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Hsien-Hsi Hsieh and
Wen-Kai Tai* , "A simple GPU-based approach for 3D Voronoi diagram
construction and visualization," Simulation Modeling Practice and
Theory, Vol. 13, pp.681- 692, November 2005 (SCI/IF= 0.361) |
33.
|
34.
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Chih-Kang Hsu, Wen-Kai
Tai*, Cheng-Chin Chiang, and Mau-Tsuen Yang, "Exploiting
Hardware-accelerated Occlusion Queries for Visibility Culling, " IEICE
Transactions on Fundamentals, Vol. E88-A, No. 7, pp.2007-2014, July 2005
(SCI/IF= 0.318) |
35.
|
36.
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Hsien-Hsi Hsieh and
Wen-Kai Tai , "Determining Front-Facing Polygons for Dynamic and
Deformable Objects," IEICE Transactions on Information &
Systems, Vol.E88–D, No.5 MAY 2005 (SCI/F: 0.274) |
37.
|
38.
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Chang-Hsing Wu,
Yueh-Yi Lai, and Wen-Kai Tai, "A Hybrid Based Texture Synthesis
Approach," The Visual Computer, 20:106-129, 2004 (SCI/IF: 0.494) |
39.
|
40.
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Cheng-Chin Chiang, Wen-Kai
Tai, Mau-Tsuen Yang, Yi-Ting Huang and Chi-Jaung Huang, "A novel method
for detecting lips, eyes and faces in real time," Real-Time Imaging,
Vol. 9, Issue 4, pp. 277-287, 2003 (SCIE/IF: 0.455) |
41.
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42.
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Wen-Kai Dai, Zen-Chung Shih and Ruei-Chuan
Chang, "Fractal Pattern for a Butterfly Wing," The Visual
Computer, 11: 177-187, 1994 (SCI) |
43.
|
44.
|
Wen-Kai Dai, Zen-Chung Shih and Ruei-Chuan
Chang, "Synthesizing Feather Texture in Galliformes,"
Computer Graphics Forum, 14(3), pp.407-420, Eurographics '95 (SCI) |
1.
|
Tzu-Le Chang,
Sugiyanto Sugiyanto, Wei-Cheng Pan, Wen-Kai Tai, Chin-Cheng Chang and Der-Lor
Way, “Opponent Behavior Prediction in a Multi-Player Game With Imperfect Information,”
2020 IEEE Conference on Graphics and Media (GAME) Best Paper Award! |
2.
|
Ardiawan Harisa and
Wen-Kai Tai, “Pacing-based Procedural Dungeon Level Generation,
“International Conference on Innovation and Intelligence for Informatics,
Computing, and Technologies (3ICT) 2020 |
3.
|
Kuei-Gu Tung and
Wen-Kai Tai and Sheng-Wen Wang and Der-Lor Way and Chin-Chen Chang, “Toward
Human-like Billiard AI Bot Based on Backward Induction and Machine Learning,
“ 2019 IEEE Symposium Series on Computational Intelligence (SSCI) |
4.
|
Sugiyanto, Wen-Kai
Tai, and Gerry Fernando “The Development and Evaluation of Web-based
Multiplayer Games with Imperfect Information using WebSocket,”, 12th
International Conference on Information & Communication Technology and
System (ICTS) 2019 |
5.
|
Wen-Kai Tai, Hao-Cheng
Wang, Cheng-Yu Chiang, Chin-Yueh Chien, Kevin Lai, Tseng-Chang Huang, “RTAIS:
Road Traffic Accident Information System,” The 16th IEEE International
Conference on Smart City (SmartCity-2018), Exeter, England, UK, 28-30 June
2018 |
6.
|
Zong-Han Wu, Kevin
Lai, Li-An Lin, Ming-Han Huang and Wen-Kai Tai, “Procedurally Generating Game
Level with Specified Difficulty,” IEEE Games, Entertainment, & Media
(GEM) 2018, NUI Galway |
7.
|
Kevin Lai, Li-An Lin,
Wen-Kai Tai1, Chin-Chen Chang, Der-Lor Way, “Perfect Maze Generation with
Designated Level Difficulty,” International Conference on Machine Learning
and Cybernetics, ICMLC 2018, Crowne Plaza Chengdu City Center Chengdu, China,
15-18 July, 2018 |
8.
|
周熙庭 宋承翰 鄒濬安 林廣柏 李允斌 戴文凱 (2017年12月)。基於玩家行為模擬之適應性盤面產生系統 。National Computer Symposium,National Dong Hwa
University。科技部:106-2221-E-011-161。本人為通訊作者。 |
9.
|
Ting-Hao Lin, Der-Lor Way, Zen-Chung
Shih, Wen-Kai Tai, and Chin-Chen Chang, “An Efficient Structure-Aware
Bilateral Texture Filtering for Image Smoothing,” Pacific Graphics 2016, Oct.
11- 14 Okinawa, Japan |
10. |
Anyu Wang* and Wen-Kai
Tai+, “A Semi-automatic Beatmap Editing System for Music Games, “ IWAIT,
January 6-8, 2016, Busan, Korea |
11. |
Chun-Yen Huang1,
Yang-Siu Sheng1 and Wen-Kai Tai, “Interactive and Procedural Modeling of
Featured Chinese Architectures,” Smart Graphics 2015, August 26-28, 2015,
Chengdu, China Best Full Paper Award! |
12.
|
Cong-Kai Lin, Chun-Yen
Huang, An-Yu Wang, Zong-Han Wu, Che-Hao Hu, *Wen-Kai Tai, Chin-Chen Chang,
“Voxel-Based Similarity Measurement for 3D Models, “ IWAIT, pp. 382 – 387, 2013 |
13.
|
Tai-Yun Chen, Hung-Wei
Hsu, Wen-Kai Tai and Chin-Chen Chang, “An Automatic Race Track Generating
System,” Advances in Computer Entertainment Conference, Nepal, Nov. 3-5, 2012 |
14.
|
Wen-Kai Tai, S.
F. Siao, Hung-Wei Hsu, Wen-Kai Tai, Andrew Yip, " Fractal Territory
Board Game," 2011 IEEE
International Games Innovation Conference (IGIC), Chapman University, Orange,
CA, Nov 2-3, 2011 |
15.
|
Wen-Kai Tai, "運用資通訊科技技術開創未來解說新模式," 2010年國家公園解說策略與願景研討會, September 02-04, 2010 |
16.
|
Shih-Chun Tu, Hung-Wei
Hsu and Wen-Kai Tai, "Permutation Steganography for Polygonal Meshes
Based on Coding Tree," 5th International Conference on E-Learning and
Games (Edutainment’2010), Changchun, China, 16 August to 18
August, 2010 |
17.
|
林嘉志,沙部魯比,張維倫,簡鸝慧,李昕燐,戴文凱,"太魯閣國家公園園區急難處理模式與遊憩安全監測計畫-登山體能評估系統之開發," Society of Chinese Scholars on Exercise
Physiology and Fitness, Beijing Sport University, Beijing, China, 16-19 July
2010 |
18.
|
Shih-Chun Tu, Charlie Irawan
Tan and Wen-Kai Tai, "A Hybrid Based High-capacity Approach for 3D
Models," GraphiCon'2010 September 20-24,2010 Saint Petersburg, Russia |
19.
|
He-Jie Shih, Hung-Wei
Hsu, and Wen-Kai Tai, "Practical Shadow Map," IWAIT 2010, 11-12
January 2010, Huala Lumpur, Malaysia |
20.
|
Cong-Kai Lin, Charlie
Irawan Tan, Wen-Kai Tai, " Vertex Shuffling : a Novel information hiding
on 3D model," APSIPA 2009, Asia-Pacific Signal and Information
Processing Association, Sapporo Convention Center, Sapporo, Japan, October 4
- 7, 2009 |
21.
|
Lo-wei Lee, Shih-Wei
Tseng, and Wen-Kai Tai, "Improved Relief Texture Mapping Using Minmax
Texture," ICIG 2009, the 5th International Conference on Image and
Graphics, Sep. 20- 23, Xi' an, China, 2009 |
22.
|
Siao-Fan Siao, Luo-Wei
Li and Wen-Kai Tai, "FRACTAL TERRITORY GAME," GAMEON-NA'2009,
August 26 - 28, Georgia Tech Global Learning Center in Atlanta, USA, 2009 |
23.
|
Sheng-Yi Chen,
Cong-Kai Lin, and Wen-Kai Tai, "AN INTERACTIVE BUILDING MODELING SYSTEM BASED
ON THE LEGO CONCEPT," IWAIT 2009, Jan. 12-13, Seoul, Korea, 2009 |
24.
|
Effendy Eka Saputra
and Wen-Kai Tai, "A Study on Novel 3D Object Presentation for
Games," poster, I3D 2009, ACM SIGGRAPH Symposium on Interactive 3D
Graphics and Games, Radisson Hotel Boston, Boston, MA, Feb 27-- Mar 1,
2009 |
25.
|
Shih-Chun Tu, Chun-Yen
Huang, and Wen-Kai Tai "Terrain Synthesis Based on Microscopic Terrain
Feature," Lecture Notes in Computer Science, Volume
5093/2008, pp. 644-655, Springer Berlin / Heidelberg, The 3rd International
Conference on E-Learning and Games, Edutainment 2008, Najing, June 25-27 2008 |
26.
|
Charlie Irawan Tan and
Wen-Kai Tai, "An ai Tool: generating paths for Racing Game,"
International Conference on Machine Learning and Cybernetics , July 12-15,
2008, Kunming, China |
27.
|
Chun-Min Lin, Chun-Yen
Huang, Wen-Kai Tai, Chin-Chen Chang, "An Implementation of Multi-Bounce
Refractions for Multi-Layered Structures, " International Workshop on
Advanced Image Technology, IWAIT 2008, January 7-8, 2008, Hsin-Chu,
Taiwan |
28.
|
Chin-Chen Chang,
Yen-Ting Kuo, Yun-Wen Wang, Wen-Kai Tai, "Texture Synthesis Using
Genetic Algorithms," International Workshop on Advanced Image Technology, IWAIT 2008, January 7-8, 2008, Hsin-Chu, Taiwan |
29.
|
Chien-Yuan Chu,
Chun-Yen Huang, and Wen-Kai Tai, "A PROCEDURAL APPROACH FOR CHINESE TING
MODELING," IWAIT 2007, Bangkok, January 8-9, 2007 |
30.
|
M.T. Yang, S. Huang,
K. Lo, W. Tai & C. Chiang. 2006. Exploiting Spatial-Temporal Coherence in
the Construction of Multiple Perspective Videos, Lecture Notes in Computer
Science, December |
31.
|
Hsien-Hsi Hsieh and
Wen-Kai Tai, "A Straightforward and Intuitive Approach on Generation and
Display of Crack-Like Patterns on 3D Objects," CGI 2006, Lecture Notes
in Computer Science 4035 |
32.
|
Hsien-Hsi Hsieh,
Yueh-Yi Lai, Wen-Kai Tai, and Sheng-Yi Chang, "A Rendering Framework for
Voxelization with Distance Field," IWAIT 2006 |
33.
|
Yueh-Yi Lai, Wen-Kai
Tai and Chen-Duo Liu, "Natural Texture Transition for Feature-based
Synthesis," IWAIT 2006 |
34.
|
Hsien-Hsi Hsieh, Yueh-Yi
Lai, Wen-Kai Tai, and Sheng-Yi Chang, "A Flexible 3D Slicer for
Voxelization Using Graphics Hardware," GRAPHITE 2005, 3rd International
Conference on Computer Graphics and Interactive Techniques in Australasia and
Southeast Asia 29 November - 2 December 2005 · Dunedin, New Zealand |
35.
|
Yueh-Yi Lai, Wen-Kai
Tai,Chen-Duo Liu and Chin-Chen Chang, "Synthesizing Transition Textures
on Succession Patterns," GRAPHITE 2005 |
36.
|
Yueh-Yi Lai and
Wen-Kai Tai, " Synthesis of Transition Textures on Succession Patterns,"
Computer Graphics Workshop, 2005 |
37.
|
Hsien-Hsi Hsieh,
Yueh-Yi Lai, and Wen-Kai Tai "Stable Voxelization on Polygonal 3D
Objects Using Programmable Graphics Hardware," Computer
Graphics Workshop, 2005 |
38.
|
Chin-Chen Chang,
Yea-Shuan Huang, and Wen-Kai Tai, "Human Identification System Using
Gait Based on Moments and Hidden Markov Models, " IWAIT 2005, January
10-11, 2005, Jeju Island, Korea |
39.
|
Chen Duo Liu,
Jhih-Rong Chen, and Wen-Kai Tai, "Texture Synthesis by Mining Sequential
Pattern, " International Workshop on Advanced Image Technology, IWAIT 2005, January 10-11, 2005, Jeju Island, Korea |
40.
|
Min-Yu Chiang,
Shih-Chun Tu, Jun-Yan Huang, Wen-Kai Tai, Cheng-Duo Liu and Chin-Chen Chang,
"TERRAIN SYNTHESIS: AN INTERACTIVE APPROACH, " IWAIT 2005, IWAIT:
International Workshop on Advanced Image Technology January 10-11, 2005, Jeju
Island, Korea |
41.
|
Wen-Kai Tai, Chih-Kang
Hsu and Hsien-Hsi Hsieh, "An Occlusion Culling Approach Based on
Exploiting Multiple Hardware-accelerated Occlusion Queries for Dynamical
Scenes, "Lecture Notes in Computer Science, Vol. 3280, pp.100, 2004(SCI)
(IF: 0.513) |
42.
|
Hsien-Hsi Hsieh,
Wen-Kai Tai, Cheng-Chin Chiang, and Mau-Tsuen Yang, "Flexible and
Interactive Crack-like Patterns Presentation on 3D Objects," Lecture
Notes in Computer Science, Vol. 3280, pp.90, 2004(SCI) (IF: 0.513) |
43.
|
Ming-Fan Ueng, Min-Yu
Chiang and Wen-Kai Tai, "Macroscopic Terrain Raised from microscopic
Terrain Features, " CVGIP 2004 |
44.
|
Jhih-Rong Chen,
Wen-Kai Tai and Cheng-Duo Liu, "TEXTURE SYNTHESIS USING DATA MINING
TECHNIQUE, " CVGIP 2004 |
45.
|
Hsien-Hsi Hsieh,
Chih-Kang Hsu and Wen-Kai Tai, "Dynamic Scene Visibility Culling Using
Hardware-accelerated Occlusion Queries, " IWAIT 2004 |
46.
|
Hsien-Hsi Hsieh and Wen-Kai Tai, "An Intuitive Approach for 3D
Presentation of Crack-like Pattern, " Computer Graphics Workshop,
2003 |
47.
|
Chih-Kang Hsu and Wen-Kai Tai,
"Dynamic Scene Visibility Culling Using Hardware-accelerated Occlusion
Queries," Computer Graphics Workshop, 2003 |
48.
|
Der-Yun Yang,Hsueh-Wu Wang, Chen-Duo Liu
and Wen-Kai Tai, "A Practical Method for Real-Time Hand Posture and
Gesture Recognition," IWAIT 2003 |
49.
|
Hsien-Hsi Hsieh, Wen-Kai Tai and Hsueh-Wu Wang,
"A Novel Approach for Crack Pattern Synthesis and Animation," IWAIT
2003 |
50.
|
Ren-Long Lee, Hsien-Hsi Hsieh, Wen-Kai Tai and
Hsueh-Wu Wang, "On Approximating Outermost Silhouettes Extraction,"
ICS 2002, Workshop on Multimedia Technologies |
51.
|
Chang-Hsing Wu, Yueh-Yi Lai, Chen-Duo Liu and
Wen-Kai Tai, "A Hybrid Based Texture Synthesis Approach , " International
Computer Symposium: Workshop on Multimedia Technology, 2002 |
52.
|
Chia-Min Hsu1, Mei-June Chen, and Wen-Kai Tai,
"Simulating Stone Drawings, " CVGIP 2002 |
53.
|
Yeh-Chun Lin, Yueh-Yi Lai, Yao-Xun Chang, Chen-Duo Liu, and Wen-Kai Tai,
"Fast Phong Shading Based on Local Maximal Specular Estimation,"
IWAIT 2002, The fifth International Workshop on Advanced Image Technology,
Hualien, Taiwan, pp. 183-188 |
54.
|
Tshuhan Chen, Yu-Jung Cheng, Chen-Duo Liu and Wen-Kai Tai,
"Progressive Coding and Watermarking of 3D Models," IWAIT 2002, The
fifth International Workshop on Advanced Image Technology, Hualien, Taiwan,
pp. 179-182 |
55.
|
Wen-Kai Tai, Shih-Chieh Hsu and Chung-Hsin Wang, "3-Tier
Hierarchical Shading Based on Highlight Test," IWAIT 2002, The fifth
International Workshop on Advanced Image Technology, Hualien, Taiwan, pp.
21-25 |
56.
|
Ming-Fan Ueng, Hsueh-Wu Wang, Chen-Duo Liu, Sheng-Yih Chang, and Wen-Kai
Tai, "Real-Time Rendering with Continuous View-Dependent LOD Modeling
and Collision Detection," IWAIT 2002, The fifth International Workshop
on Advanced Image Technology, Hualien, Taiwan, pp. 15-20 |
57.
|
Wen-Kai Tai, "Review of Shading Techniques," 2001
International Game Technology Conference, Hong Kong. |
58.
|
Yua-Yi Lai and Wen-Kai Dai, "Shading on Tracking Specular
Effect," IWAIT 2001, The 4rd
International Workshop on Advanced Image Technology, Taejon, Korea, pp.
247-253 |
59.
|
Yua-Yi Lai and Wen-Kai Tai, "Highlight-Track Shading," 2000
International Computer Symposium Workshop on Computer Graphics and Virtual
Reality, pp. 45-51 |
60.
|
Chih-Chung Yin and
Wen-Kai Tai, “An Improved Approach in
Hierarchical Radiosity for Dynamic Environments Using Light Source Beam,” IWAIT 2000, The 3rd
International Workshop on Advanced Image Technology, Fujisawa, Japan, pp.
13-18 |
61.
|
Chih-Chung Yin and Wen-Kai Tai,
"Hierarchical Radiosity for Dynamic Environments Using LSBSP-List,
" 12th IPPR Conference on Computer Vision, Graphices and Image
Processing, 1999, pp. 504~509 |
62.
|
Shian-Chong Lu and Wen-Kai Tai, “A Table Lookup Approach for Fast Phong Shading,” Proc. of International Workshop on Advanced Image Technology, 1999, pp.
143-14 |
63.
|
Wen-Kai Tai, Zen-Chung Shih and Ruei-Chuan
Chang, "Synthesizing Feather Textures in Galliformes," Proc.
of the 2nd Workshop on Computer Graphics, 1994, pp.1-6. |
64.
|
Wen-Kai Tai, Zen-Chung Shih and Ruei-Chuan
Chang, "Iteration Map for Lepidopteran Wing," Proc. of the 1st
Workshop on Computer Graphics, 1993, pp.136-144. |
65.
|
Yaw-Shiun Chang and Zen-Chung Shih and Wen-Kai
Tai, "The Synthesis of Patterns on Tortoise Shell," Proc. of
the 2nd Workshop on Computer Graphics, 1994, pp.12-17. |
|
1.
|
"遊戲生物之創造技巧," 陳冠逸編譯,數位內容資訊資源中心-技術資訊, 2003 |
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2.
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"由傳統媒體藝術看遊戲開發之視覺設計," 曾亞倫編譯,數位內容資訊資源中心-技術資訊, ,2003 |
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3.
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"動畫繪圖技術-火焰特效," 林琮凱,數位內容資訊資源中心-技術資訊, 2003 |
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4.
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"動畫繪圖技術-雲," 邱建原,數位內容資訊資源中心-技術資訊, 2003 |
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5.
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"即時陰影發展技術報告," 彭任右,數位內容資訊資源中心-技術資訊, 2003 |
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6.
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"如何有效評估中介軟體," 陳勇誠編譯,數位內容資訊資源中心-技術資訊, 2003 |
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7.
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"繪製一致性階層精細度(LOD)--(一)," 邱建原編譯,數位內容資訊資源中心-技術資訊, 2003 |
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8.
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"繪製一致性階層精細度(LOD)--(二)," 林琮凱編譯,數位內容資訊資源中心-技術資訊, 2003 |
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9.
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"繪製一致性階層精細度(LOD)--(三)," 彭任右編譯,數位內容資訊資源中心-技術資訊, 2003 |
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10.
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"常見的3D遊戲引擎技術," 微電腦傳真雜誌, pp. 227- 236, 2002 4月號 |
|
11.
|
"讓動畫影像更完美,Motion Blur的應用" 遊戲設計大師, Vol.20, pp.53-57,
2001,11-12月號 |
|
12.
|
"凹凸貼圖的實作," 遊戲設計大師, Vol.20, pp.44-52,
2001,11-12月號 |
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13.
|
"你不可不之道的投影貼圖," 遊戲設計大師, Vol.20, pp.36-43, 2001,11-12月號 |
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14.
|
"檔案的組織與命名技法," 遊戲設計大師, Vol.19, pp.59-63, 2001,9-10月號 |
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15.
|
"朔造地形的第一部," 遊戲設計大師, Vol.19, pp.53-58,
2001,9-10月號 |
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16.
|
"連續劇式線上遊戲的經驗,從線上遊戲Majestic談起," 遊戲設計大師, Vol.19, pp.45-53, 2001,9-10月號 |
|
17.
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"使用Stencil Buffer 製作倒影效果," 遊戲設計大師, Vol.18, pp.75~83,
2001,7-8月號 |
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18.
|
"如何使用OpenGL達到環境貼圖的效果", 遊戲設計大師, Vol.17, pp.76-84,
2001,5-6月號 |
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19.
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"3D遊戲模型發展part2,下一世代的角色," 遊戲設計大師,No. 16,pp. 53-56,2001/03- 2001/04 |
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20.
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"吹漲體積,如何使3D物件不洩氣," 遊戲設計大師,No. 16,pp. 50-52,2001/03- 2001/04 |
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21.
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"那是一個包裹--材質貼圖的方法,"遊戲設計大師,No. 15,pp. 48-51,2001/01- 2001/02 |
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22.
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"3D遊戲模型發展part1,"遊戲設計大師,No. 15,pp. 52-55,2001/01- 2001/02 |
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23.
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"恐怖的節肢動物--動畫中多腿生物製作,"遊戲設計大師,No. 15,pp. 56-64,2001/01- 2001/02 |
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24.
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"吸血鬼附身:與真實的動畫互動,"遊戲設計大師,No. 14,pp. 61-64,2000/11- 2000/12 |
|
25.
|
"Psygnosiss's
Colony Wars: Red Sun,殖民地戰爭:紅太陽, "幕後開發秘辛,遊戲設計大師,No. 13,pp. 137- 143,2000/09- 2000/10 |
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26.
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"隨波逐流2:關於隱含曲面之二部曲," 遊戲設計大師,No. 13,pp. 50-56, 2000/09- 2000/10 |
|
1.
|
Wen-Kai Tai, "A
Research on the State-of-the-art Real-time 3D Terrain Geometry pipeline
Technology (III), " NSC 93-2213-E-259-010-, Dong Hwa University, 2004 |
|
2.
|
Wen-Kai Tai, "A
Research on the State-of-the-art Real-time 3D Terrain Geometry pipeline
Technology (II), " NSC 92-2213-E-259-015- , Dong Hwa University, 2003 |
|
3.
|
戴文凱,"數位內容業生產力提升之方向與策略結案報告,"經濟部工業局;『網路多媒體產業發展推動』計畫;中華民國資訊軟體協會 |
|
4.
|
Wen-Kai Tai, "A
Research on the State-of-the-art Real-time 3D Terrain Geometry pipeline
Technology (I), " NSC 91-2213-E-259-004-, Dong Hwa University,
2002 |
|
5.
|
Chang-Shin Wu,
Zen-Long Lee, Min-Hon Lai, and Wen-Kai Tai, "Research on Shading
Techniques of 3D Computer Graphics," NSC 90-2213-E-259-010-, Dong Hwa University,
2001 |
|
6.
|
Ching-Yuh Jiang, Zen-Chung Shih, and Wen-Kai
Dai, “The Visualization and Positioning of Rapid Moving in A Virtual
Environment,” NSC86-2745-E216-001, Chung-Hua University, 1997. |
1.
|
An-Yu Wang and Wen-kai
Tai, “A study on semi-automatic content generation for beatmaps of music
games,” Master Thesis, National Dong Hwa University, 2015 |
2.
|
Nai-Chung Chang and
Wen-kai Tai, “A Study on Tree Synthesis Based on Strand Representation,”
Master Thesis, National Dong Hwa University, 2014 |
3.
|
Jhao-Yuan Huang and
Wen-kai Tai, “A Study on Program Logic Framework Based on Finite State
Machine,” Master Thesis, National Dong Hwa University, 2014 |
4.
|
Ming-Teng Ciou and
Wen-kai Tai, “A Study on 3D Tree Models Synthesis Based on Vectorized Data,”
Master Thesis, National Dong Hwa University, 2014 |
5.
|
Yang-Siu Shen and
Wen-kai Tai, “A Procedural Approach for Massively Modeling Chinese Featured
Architecture,” Master Thesis, National Dong Hwa University, 2014 |
6.
|
CHE-HAO HU and Wen-kai
Tai, “Procedural Content Generation for Pac-Man on Level Difficulty
Evaluation,” Master Thesis, National Dong Hwa University, 2014 |
7.
|
Chih-Hao Chen and
Wen-kai Tai, “A Study on Planning、Managing and Marketing of Sports Games,”
Master Thesis, National Dong Hwa University, 2014 |
8.
|
Cheng-Yuan Cheng and
Wen-kai Tai, “Automatic Maze Generation and Difficulty Evaluation for
Pac-Man,” Master Thesis, National Dong Hwa University, 2014 |
9.
|
Jyun-Hao Huang and
Wen-kai Tai, “ A Study on Stylizing 3D Tree Models Based on Vectorized
Geometry Image,” Master Thesis, National Dong Hwa University, 2013 |
10.
|
Chang-Yi Lin and
Wen-kai Tai, “Illustrating traffic accident based on two-view 3D position,”
Master Thesis, National Dong Hwa University, 2013 |
11.
|
Kuo-Wei Wu and Wen-kai Tai, “A Computer Agent
Based on Empirical Rules for Playing Ms. Pac-Man,” Master Thesis, National
Dong Hwa University, 2013 |
12.
|
Chih-Sheng Lee and
Wen-kai Tai, “Road Traffic Information System:A Study on Prototype Development of Road
Structure Editing, Traffic Accident Diagram, and Relevant Information
Retrieval,” Master Thesis, National Dong Hwa University, 2012 |
13.
|
Cong-Kai Lin and
Wen-kai Tai, “A Study on 3D Model Analysis and its Applications,” Ph.D.
dissertation, National Dong Hwa University, 2011 |
14.
|
Miya Wu and Wen-Kai
Tai, “A Novel L-System Interpretation for Inverse Procedural Modeling of
Trees,” Master Thesis, National Dong Hwa University, 2012 |
15.
|
Si-Yuan Wang and
Wen-Kai Tai, "A Study on Compression and Rendering Forests using Mean
Sample Trees," Master Thesis, National Dong Hwa University, 2011 |
16.
|
Tai-Yun Chen and
Wen-Kai Tai, "Automatic Race Track Generation and Difficulty
Evaluation," Master Thesis, National Dong Hwa University, 2011 |
17.
|
Yu-Chou Chang and
Wen-Kai Tai, "Programmable Presentation Effects:A General Purpose
Rendering Mechanism for Presenting 3D Objects, " Master Thesis, National
Dong Hwa University, 2011 |
18.
|
Chung-Han Yang and
Wen-Kai Tai, "Inverse Procedural Modeling and Synthesis Using L-systems
for 3D Tree, " Master Thesis, National Dong Hwa University, 2011 |
19.
|
Jyun-Jie Wang and
Wen-Kai Tai, "A Study on Synthesizing Forests from Mean Sample
Trees," Master Thesis, National Dong Hwa University, 2010 |
20.
|
Yueh-Yi Lai and Wen-Kai
Tai, "A Study of Texture Synthesis," Ph.D. Thesis, National Dong
Hwa University, 2010 |
21.
|
Wan-Ting Jheng and
Wen-Kai Tai, "Modeling Grape Clusters Based on Open L-systems,"
Master Thesis, National Dong Hwa University, 2010 |
22.
|
Zhao-Quan Wu and
Wen-Kai Tai, "3D Object Presentation Mapping," Master Thesis,
National Dong Hwa University, 2010 |
23.
|
Lo-Wei Lee and Wen-Kai
Tai, "Rendering Foliage by Geometry Instancing and Stochastic
Simplification," Master Thesis, National Dong Hwa University, 2010 |
24.
|
Chang-Han Wu and
Wen-Kai Tai, "A Study on Using Visual and Tactile Devices in Computer
Mahjong Game," Master Thesis, National Dong Hwa University, 2010 |
25.
|
Jhih-Yu Chen and
Wen-Kai Tai, "A Game System for Eye-hand-foot Coordination Assessment
and Training," Master Thesis, National Dong Hwa University, 2009 |
26.
|
Siao-Fan Siao and
Wen-Kai Tai, "Fractal Territory Game," Master Thesis, National Dong
Hwa University, 2009 |
27.
|
Hung-Wei Hsu and
Wen-Kai Tai, "A VR-based Plantar Pressures Acquisition Rehabilitation
Gaming System," Master Thesis, National Dong Hwa University, 2009 |
28.
|
Po-Wen Huang and
Wen-Kai Tai, "Synthesizing trees from sample trees," Master Thesis,
National Dong Hwa University, 2009 |
29.
|
He-Jie Shih and
Wen-Kai Tai, "Practical Shadow Map," Master Thesis, National Dong
Hwa University, 2009 |
30.
|
Yu-Fong Chen and
Wen-Kai Tai, "Advanced Shadow Silhouette Maps," Master Thesis,
National Dong Hwa University, 2008 |
31.
|
Sheng-Yi Chen and
Wen-Kai Tai, "Modeling Buildings:An Interactive System Based on the Lego
Concept," Master Thesis, National Dong Hwa University, 2008 |
32.
|
Chang-Min Chen and
Wen-Kai Tai, "Smart Shadow Maps Refinement based on Shadowing Region
Clustering," Master Thesis, National Dong Hwa University, 2008 |
33.
|
Hsien-Hsi Hsieh and
Wen-Kai Tai, “GPU-Based Distance Field Generation and
Applications,” Ph.D. Thesis, , National Dong Hwa University,
2007 |
34.
|
Chun-Min Lin and
Wen-Kai Tai, "A Real-Time Refraction Implementation for Non-Height-Field
Structures," Master Thesis, National Dong Hwa University, 2007 |
35.
|
Shih-Wei Tseng and
Wen-Kai Tai, "Improved Relief Texture Mapping Using Minmax Texture,
" Master Thesis, National Dong Hwa University, 2007 |
36.
|
Sheng-Kuo Li and
Wen-Kai Tai, "Accelerating ray-casting based terrain rendering using
quarter ball on GPU, " Master Thesis, National Dong Hwa University, 2007 |
37.
|
Huei-Jhen Huang
and Wen-Kai Tai, "An Application of a Distortion-free Data Hiding
Approach to Size Reducing of Medical Images," Master Thesis, National
Dong Hwa University, 2007 |
38.
|
Yong-Chin Chen and
Wen-Kai Tai, "An Adaptive Sampling Approach for Caustics Rendering,
" Master Thesis, National Dong Hwa University, 2007 |
39.
|
Chun-Yen Huang and
Wen-Kai Tai, " A Procedural Approach for Chinese Ting Modeling,” Master Thesis,
National Dong Hwa University, 2006 |
40.
|
Chih-Shiang Chan and
Wen-Kai Tai, " Interactive Modeling of Pai-lou with L-system ,” Master Thesis,
National Dong Hwa University, 2006 |
41.
|
Ya-Lun Zeng and
Wen-Kai Tai, " A momentum-based deformation system for granular material
,” Master Thesis, National Dong Hwa University, 2006 |
42.
|
Tao-Shin Liu and
Wen-Kai Tai, "Procedural Chinese Palace Modeling,"
Master Thesis, National Dong Hwa University, 2005 |
43.
|
Chien-Yuan Chiu and
Wen-Kai Tai, "Procedural Ting Modeling," Master Thesis, National
Dong Hwa University, 2005 |
44.
|
Charlie Irawan Tan and
Wen-Kai Tai, "Multi-graph Motion Synthesis," Master Thesis,
National Dong Hwa University, 2005 |
45.
|
Li-Cheng Chen and
Wen-Kai Tai, "A Novel Texture Synthesis Approach for Coherent
Textures," Master Thesis, National Dong Hwa University, 2005 |
46.
|
Cong-Kai Lin and
Wen-Kai Tai, "Exploring Offense-Defense Relationship from
Motion Capture of Chinese Martial Arts, " Master Thesis, National Dong
Hwa University, 2005 |
47.
|
Jen-Yu Peng and
Wen-Kai Tai, "Choreographed Motion Learning System," Master
Thesis, National Dong Hwa University, 2005 |
48.
|
Jhih-Rong Chen and
Wen-Kai Tai, "Texture Synthesis Using Data Mining Technique, "
Master Thesis, National Dong Hwa University, 2004 |
49.
|
Min-Yu Chiang and
Wen-Kai Tai, "Macroscopic Terrain Raised From Microscopic Terrain
Features, " Master Thesis, National Dong Hwa University, 2004 |
50.
|
Chih-Kang Hsu and Wen-Kai Tai, ""Dynamic Scene Visibility Culling Using
Hardware-Accelerated Occlusion Queries," Master Thesis, National Dong
Hwa University, 2003 |
51.
|
Chia-Kai Chang and
Wen-Kai Tai, "A Non Photorealistic Rendering Technique with The Chinese
Embroidery Style, " Master Thesis, National Dong Hwa University, 2003 |
52.
|
Zen-Long Lee and
Wen-Kai Tai, "On Approximating Outermost Silhouettes Extraction," Master
Thesis, National Dong Hwa University, 2002 |
53.
|
Chang-Hsin Wu and
Wen-Kai Tai, "A Hybrid Based Texture Synthesis Approach," Master
Thesis, National Dong Hwa University, 2002 |
54.
|
Ming-Hon Lai and
Wen-Kai Tai, "Synthesizing Crack Pattern Based on Voronoi Diagram,"
Master Thesis, National Dong Hwa University, 2002 |
55.
|
Chia-Min Hsu, Mei-Hune
Chen and Wen-Kai Tai, "Simulating Stone Drawing," Master Thesis,
National Dong Hwa University, 2002 |
56.
|
Ren-Wei Yang, Wen-Nung
Tsai and Wen-Kai Tai, "Study On Dynamic Back-Face Culling," Master
Thesis, National Chiao Tong University, 2002 |
57.
|
Yueh-Yu Lai and
Wen-Kai Tai, "Shading on Tracking Specular Effect," Master Thesis,
National Dong Hwa University, 2001 |
58.
|
Shih-Chieh Hsu and
Wen-Kai Tai, "Hierarchical Shading Based on Highlight Test," Master
Thesis, National Dong Hwa University, 2001 |
59.
|
Yueh-Chun Lin and
Wen-Kai Tai, "Fast Phong Shading Based on Local Maximal Specular
Estimation," Master Thesis, National Dong Hwa University, 2001 |
60.
|
CM Lin, FS Tseng, and
Wen-Kai Tai, "動作射擊遊戲的進階碰撞偵測演算法研究," Master
Thesis, Chung-Hua University, 2001 |
61.
|
Chih-Chung Yin and Wen-Kai Dai,
"Hierarchical Radiosity for Dynamic Environments Using LSBSP-List,
" Master Thesis, Chung-Hua University, 1999 |
62.
|
Ting-Hao Chang and Wen-Kai Dai, "Speedup
H-Test, " Master Thesis, Chung-Hua University, 1999 |
63.
|
Hsien-Chang Lu and Wen-Kai Dai, "Fast Phong
Shading Based on Table Lookup," Master Thesis, Chung-Hua University,
1999 |
64.
|
Ching-Yuh Jiang, Zen-Chung Shih, and Wen-Kai
Dai, “The Visualization and Tracking of Rapid Moving Objects: Baseball Hitting
Simulation,”Master Thesis, National Chiao Tung University, 1997. |
|
1.
|
太魯閣國家公園智慧服務平台規劃與運用研究 (3/3) 戴文凱編撰,太魯閣國家公園 出版, 108/02,ISBN 978-986-05-8275-8 |
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2.
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太魯閣國家公園智慧服務平台規劃與運用研究 (2/3) 戴文凱編撰,太魯閣國家公園 出版, 107/02,ISBN 978-986-05-5108-2 |
|
3.
|
Wen-Kai Tai, "Chapter 8. The
state-of-the-art Steganography for 3D Meshes," Book chapter of
"Steganography and Watermarking," Nova Science Publishers,
Inc., 2011/12 |
|
4.
|
審訂與撰寫 經濟部工業局文化創意產業年報-數位休閒文化產業 章節 96/09- 96/12 |
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5.
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審訂與撰寫 經濟部工業局文化創意產業年報-數位休閒文化產業 章節 95/09- 95/12 |
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6.
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東華資工GAME Lab,"電腦遊戲 結構與設計: 實務篇," 電腦玩家 (PC Gamer), 2004 |
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7.
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Wen-Kai Dai, “The
Fractal-Based Procedural Approach of Texture Synthesis,” Ph.D. Dissertation, National Chiao Tung University, 1995 |
|
8.
|
"PE III 基礎、進階及深入," 波全資訊股份有限公司,台北,1992. |
1.
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江俊昇、戴文凱,”以2為設計界面進行建築規畫之方法,”中華民國專利,發明地I695340,專利權期間:2020/06-203906/20。 |
2.
|
Lu Bi Sha Pu, Ren’ ai,
Chia-Chih Lin, Wen-Kai Tai, Yi-Ting Pan, Jung-Charng Lin, “Method and
Computer Program Product for measuring a metabolic rate of a user,” United
States Patent, Patent No. US9,277,876, B2, Mar. 8, 2016 |
3.
|
沙部魯比,林嘉志,戴文凱,潘怡廷,林正常,"基於聲音輸入的能量代謝測量方法及其電腦程式產品,”中華民國專利,發明第I530274號,專利權利期間:2016/04/21- 2033/03/31。 |
4.
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戴文凱,許紘瑋,沙布魯比,林嘉志,”用以安裝運動感應晶片的夾設裝置,”中華民國專利,新型字第M480712號,專利期間:2014/06/21- 2024/03/09。 |
5.
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沙部魯比,林嘉志,戴文凱,”智慧型自行車把手裝置,”新型第M472030號 ,專利權法定起迄日 2014/02/12- 2023/10/08 。 |
6.
|
周德華,陳泰運,楊宗翰,戴文凱,”程式檔產生系統以及適用此系統之程式檔產生方法與人工智慧程式設計方法/ An executable File Generating System and a Executable File Generating
Method and an Artificial Intelligence Program Designing Method, “公開日 2012/08/01,審查中。 |
7.
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吳昌翰,戴文凱,林琮凱,”觸覺資訊呈現裝置及應用該裝置之遊戲操作介面系統,”專利編號I397439 ,專利權法定起迄日 2013/06/01- 2022/12/01 。 |
8.
|
李仁隆,戴文凱,王學武,劉振鐸,"使動畫影像具有動態模糊效果之方法及系統," 發明第200849,專利權法定起迄日 2004/04/11 - 2022/12/17 。 |
9.
|
謝咸熙,戴文凱,王學武,劉振鐸,"三維空間物體之快速顯像方法與系統," 發明第222606號,專利權法定起迄日 2004/10/21 - 2022/12/29 。 |